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August 21, 2012

Caat | Canvas Advanced Animation Toolkit

CAAT i.e. Canvas Advanced Toolkit is a director-based Scene graph manager.
It is able to render using Canvas, WebGL and CSS without making changes to the applications that sit on top of it.
CAAT it is a complete gaming framework, featuring on-screen entities, custom matrix stack, game loop hooks, scenes, scene transition, affine transformations, pixel perfect on-screen entity identification, complex paths, behaviors, seamless box2d integration, etc.
Based in the concept of a timeline, offers a powerful animation environment featuring:
Input abstraction, where touch, mouse, keyboard and accelerometer coexist.
Screen resolution abstraction, where you can make your games up/down scale gracefully.
Multi render technology, making your games render with Canvas, WebGL or CSS transparently.
Clipping masks.
Hierarchycal applied affine transformations, or containers inside containers inside contrainer.
Behaviors, or how to define easily on a timely basis complex mixtures of translations, rotations, scalations.
Easing functions for behaviors, or how to make that path traversal feel more natural.
Easily define (very) complex paths.
Box2D integration.

Created by HyperAndroid



Canvas Advanced Animation Toolkit


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